Follett Content Book Detail: The Enigma Game [Large Print] by Wein, Elizabeth

The Enigma Game [Large Print]

Author: Wein, Elizabeth

Follett Number: 1775DD7
Audience: Young Adult
Publisher: Thorndike Press, a part of Gale, a Cengage Company, 2020
Format: 677 pages (large print) ; 23 cm
ISBN-13: 978-1-43287-783-5
ISBN-10: 1-43287-783-6
Dewey: -Fic-
Classifications: Large Print; Fiction

Subjects:
Ciphers Fiction
Cryptologic Fiction
Historical Fiction
Jamaicans Scotland Fiction
Large Type Books
Orphans Fiction
Scotland History 20th Century Fiction
War Fiction
World War, 1939-1945 Fiction
Includes bibliographical references (pages 670-674). Told in multiple voices, fifteen-year-old Jamaican Louisa Adair uncovers an Enigma machine in the small Scottish village where she cares for an elderly German woman, and helps solve a puzzle that could turn the tide of World War II.

From the publisher:
A stunning new historical novel from New York Times bestselling author Elizabeth Wein, featuring a beloved character from the award-winning Code Name Verity; for fans of The Guernsey Literary and Potato Peel Society. A German soldier risks his life to drop off the sought-after Enigma Machine to British Intelligence, hiding it in a pub in a small town in northeast Scotland, and unwittingly bringing together four very different people who decide to keep it to themselves. Louisa Adair, a young teen girl hired to look after the pub owner's elderly, German-born aunt, Jane Warner, finds it but doesn't report it. Flight-Lieutenant Jamie Beaufort-Stuart intercepts a signal but can't figure it out. Ellen McEwen, volunteer at the local airfield, acts as the go-between and messenger, after Louisa involves Jane in translating. The planes under Jamie's command seem charmed, as Jamie knows where exactly to go, while other squadrons suffer, and the four are loathe to give up the machine, even after Elisabeth Lind from British Intelligence arrives, even after the Germans start bombing the tiny town . . .

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